I designed this as intemediate project for my bar-top arcade. However it turned out much more work than I expected. So I like to share for you to learn and remix.
I used Blender for that, mostly because I am fluent with it and wanted to try if I can and wether I would hit some roadblocks. It was close :-)
I uploaded a cleaned up version of the Blender File!
WORK IN PROGRESS! Please don't complain!
- The construction uses MANY Boolean Modifiers. On slow machines it can take some time to re-calculate.
- Work in progress! There are issues, especially on the game pad holder, check twice with your game pad
- You will need most likely have to edit something depending on the actual hardware you use (starting at switches, connectors etc.)
Print instructions
Computer Print Settings
Printer Brand: Prusa
Printer: Prusa Mk2
Rafts: No
Supports: No
Resolution: 0.15x0.4 Nozzle
Infill: Octogon and Octagram for top/bottom
Notes:
See notes for "poor mans color printing"
Export Cover_Top together with the "Zierde" Object which will fill in the circular sections. I did it this way to do a poor mans color print, separating the parts in my slic3r an then print first the "Zierde" and than the Cover_top on top :-) printing it with just one filament will also work and gives a nice effect also. Of course flip the part(s) in the slicer!
How I Designed This
Instructions:
- The construction uses MANY Boolean Modifiers. On slow machines it can take some time to re-calculate.
- Work in progress! There are issues, especially on the game pad holder, check twice with your game pad
- You will need most likely have to edit something depending on the actual hardware you use (starting at switches, connectors etc.)
- there is a funny mix of german and english object names, sorry, even many funny typos
try to change the view left to "Rendered" using SHIFT-Z over the view. Wait some seconds for a rendered look
Export these parts:Cover_Top together with the "Zierde" Object which will fill in the circular sections. I did it this way to do a poor mans color print, separating the parts in my slic3r an then print first the "Zierde" and than the Cover_top on top :-) printing it with just one filament will also work and gives a nice effect also. Of course flip the part(s) in the slicer! Cover_Bottom should be straight forward. export and print the "Halter" (holding the game pad in place)* print the volume wheel "LS_Rad"
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