Zenithar in Your D&D World
Domain: Trade, Craftsmanship, Prosperity
Alignment: Lawful Good (with Neutral tendencies in some sects)
Symbol: A golden anvil or a coin stamped with a hammer
Portfolio: Honest labor, fair trade, artisanship, economic stability
Zenithar is revered as the Patron of Honest Work and Commerce, embodying the belief that prosperity comes through diligence, fairness, and skill—not exploitation or greed. His followers see wealth as a tool for community building rather than personal indulgence.
Lore & Mythos
Origin Myth: Zenithar is said to have forged the first coin from the molten essence of creation, teaching mortals that value comes from effort and cooperation.
Divine Philosophy: “Work with integrity, trade with honor.” Zenithar despises deceitful merchants, counterfeiters, and those who hoard wealth without purpose.
Celestial Role: Among the pantheon, Zenithar mediates disputes between gods of war and gods of harvest, ensuring balance between destruction and growth.
Clergy & Worship
Priests: Known as Coinbearers, they often serve as mediators in trade disputes, guild advisors, and protectors of artisans.
Temples: Function as guild halls and marketplaces, where contracts are sanctified under divine law.
Holy Days:
Day of First Trade: Celebrated at the start of planting season, marking the exchange of seeds and tools.
Forgefast: A festival where artisans display their finest works and donate a piece to the needy.
Dogma
Wealth is a means, not an end.
Labor is sacred; idleness breeds corruption.
Trade should uplift all parties, not exploit them.
Followers & Organizations
Guild of the Golden Hammer: A merchant guild that doubles as a religious order, enforcing fair trade laws and punishing fraud.
Order of the Coin: Paladins who protect trade routes and ensure economic justice.
Domains & Mechanics for D&D 5e
Suggested Cleric Domains: Forge, Order, Peace
Paladin Oath: Oath of Prosperity (homebrew)
Tenets of Prosperity:
Integrity: Never cheat in trade.
Industry: Always strive to create or improve.
Charity: Share wealth to strengthen the community.
Artifacts & Relics
Anvil of Zenithar: Grants advantage on crafting checks and doubles crafting speed.
Coin of Honest Trade: When placed between two parties, compels truthfulness in negotiations.
Zenithar, Divine of Commerce and Labor
Large Celestial (Deity), Lawful Good
Armor Class: 24 (Divine Aura)
Hit Points: 615 (30d12 + 300)
Speed: 50 ft., fly 120 ft.
STR 30 (+10) | DEX 22 (+6) | CON 30 (+10) | INT 26 (+8) | WIS 28 (+9) | CHA 30 (+10)
Saving Throws: Str +18, Con +18, Wis +17, Cha +18
Skills: Insight +17, Persuasion +18, History +16
Damage Resistances: Nonmagical weapons
Damage Immunities: Radiant, Fire, Psychic
Condition Immunities: Charmed, Frightened, Exhaustion
Senses: Truesight 120 ft., Passive Perception 28
Languages: All, Telepathy 120 ft.
Challenge: 30 (155,000 XP)
Divine Traits
Legendary Resistance (3/Day): If Zenithar fails a saving throw, he can choose to succeed instead.
Aura of Prosperity: Allies within 60 ft. gain advantage on ability checks related to crafting, persuasion, and trade. They also recover 10 hit points at the start of their turn.
God of Honest Labor: Zenithar cannot be compelled to lie or act dishonorably in trade. Any attempt to magically deceive him automatically fails.
Actions
Multiattack: Zenithar makes three attacks with his Hammer of Industry or casts a spell.
Hammer of Industry (Melee Weapon Attack):
+18 to hit, reach 10 ft., one target.
Hit: 45 (6d10 + 10) bludgeoning damage plus 21 (6d6) radiant damage.
Coin of Judgment (Recharge 5–6):
Zenithar flips a divine coin, targeting up to 3 creatures within 60 ft. Each must succeed on a DC 26 Wisdom save or be banished to a demiplane of debt for 1 minute.
Spellcasting
Zenithar is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 26, +18 to hit). He has the following spells prepared:
At Will: detect magic, identify, mending, guidance
3/day each: greater restoration, wall of force, fabricate, commune
1/day each: wish, true resurrection, mass heal
Legendary Actions
Zenithar can take 3 legendary actions, choosing from the options below:
Trade Blessing: Grants an ally advantage on all rolls until the start of Zenithar’s next turn.
Hammer Strike: Makes one Hammer of Industry attack.
Economic Shift (Costs 3 Actions): Alters reality to redistribute wealth—creatures of Zenithar’s choice within 120 ft. must succeed on a DC 26 Charisma save or lose half their gold and magic items (teleported to Zenithar’s vault).
Mythic Trait (Optional)
When reduced to 0 hit points, Zenithar does not die. Instead, he shatters into golden coins, restoring to full health after 1 minute and gaining new abilities:
Golden Surge: All allies within 120 ft. gain temporary hit points equal to their level × 10.
Market Collapse: All enemies within 120 ft. suffer disadvantage on all rolls for 1 minute.
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