Ithelia: The Forgotten Prince
Alignment: Chaotic Neutral
Domains: Memory, Secrets, Change, Dreams
Symbol: A broken hourglass surrounded by swirling mist
Plane: The Shattered Archive (a realm of fragmented realities and lost histories)
Core Concept
Ithelia is the Daedric Prince of Forgotten Memories and Lost Possibilities. She governs the spaces between what was and what could have been—dreams abandoned, histories erased, and futures that never came to pass. Her influence is subtle yet profound: she does not destroy knowledge outright but buries it beneath layers of doubt, rewriting reality through omission.
Appearance
Ithelia manifests as a figure constantly shifting between forms—sometimes a scholar cloaked in ink-stained robes, sometimes a child clutching a broken toy, sometimes a towering silhouette with a face obscured by swirling mist. Her voice echoes like half-remembered whispers, never fully clear.
Personality
Motivations: Ithelia seeks to unravel the permanence of reality. To her, memory is a prison, and forgetting is liberation.
Behavior: She rarely acts directly, preferring to plant seeds of doubt and let mortals rewrite their own truths.
Followers: Her cults are rare and fragmented, often scholars, archivists, or dreamers obsessed with erasing painful truths or rewriting history.
Realm: The Shattered Archive
A plane resembling an infinite library where books float in midair, pages torn and scattered. Time flows inconsistently—sometimes racing forward, sometimes looping backward. Visitors often lose their sense of self, forgetting why they came or even who they are.
Boons & Curses
Boons: Followers gain the ability to manipulate memory—altering recollections, erasing trauma, or implanting false truths.
Curses: Those who betray Ithelia often find their identity unraveling, forgetting names, faces, and even their own purpose.
✅ 1. Ithelia – Daedric Prince Stat Block (CR 27 Boss)
Ithelia, The Forgotten Prince
Huge Fiend (Daedra), Chaotic Neutral
Armor Class: 22 (Natural Armor)
Hit Points: 615 (30d12 + 300)
Speed: 40 ft., fly 60 ft.
STR 22 (+6) | DEX 18 (+4) | CON 30 (+10) | INT 26 (+8) | WIS 24 (+7) | CHA 28 (+9)
Saving Throws: Int +15, Wis +14, Cha +16
Skills: Arcana +15, History +15, Insight +14, Deception +16
Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical weapons
Damage Immunities: Psychic, Necrotic
Condition Immunities: Charmed, Frightened, Exhaustion
Senses: Truesight 120 ft., Passive Perception 24
Languages: All, Telepathy 120 ft.
Challenge: CR 27 (105,000 XP)
Traits
Reality Fracture (Aura): Creatures within 60 ft. of Ithelia must succeed on a DC 22 Wisdom save at the start of their turn or suffer Memory Loss: they forget one prepared spell or ability until the end of their next turn.
Legendary Resistance (3/Day): If Ithelia fails a saving throw, she can choose to succeed instead.
Immutable Form: Ithelia is immune to any spell or effect that would alter her form.
Actions
Multiattack: Ithelia makes 3 attacks with Fractured Claw or casts a spell.
Fractured Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 6) slashing damage plus 18 (4d8) psychic damage.
Shatter Memory (Recharge 5–6): All creatures within 60 ft. must make a DC 22 Intelligence save or lose proficiency in one skill and forget one ally’s name for 1 minute (disadvantage on teamwork checks).
Spellcasting
Ithelia is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 24, +16 to hit). She knows:
At Will: Disguise Self, Detect Thoughts, Misty Step
3/day each: Modify Memory, Dream, Greater Invisibility
1/day each: Wish, Time Stop, Feeblemind
Legendary Actions (3/round)
Echo of Possibility: Force a creature to reroll a successful attack or save.
Erase Identity: Target forgets its own name and class features until end of next turn.
Warp Reality (Costs 3 Actions): Reshape terrain in 120 ft. radius—walls melt, floors vanish, creating difficult terrain and confusion.
✅ 2. Warlock Patron: The Forgotten One
Expanded Spell List
Level | Spells |
|---|---|
1st | Disguise Self, Silent Image |
2nd | Detect Thoughts, Mirror Image |
3rd | Major Image, Counterspell |
4th | Greater Invisibility, Phantasmal Killer |
5th | Modify Memory, Dream |
Features
Level 1 – Memory Fracture: Once per long rest, you can erase or implant a minor memory in a creature (DC = 8 + CHA + proficiency).
Level 6 – Forgotten Truths: You gain advantage on Deception and Insight checks; you can cast Detect Thoughts at will.
Level 10 – Echo of Possibility: When you fail an attack roll, ability check, or saving throw, you can reroll once per short rest.
Level 14 – Rewrite Reality: Once per long rest, cast Wish but only to alter memories, identities, or historical events.
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