Summary
Avioza nailed his original starship. Length, crew, etc. So, I remixed his a bit. Just added some primitives in Blender to create guns, turrets, and flesh out the body a bit.
However, I run an active Star Wars D6 game and always thought a basically okay freighter design was ruined by it's lack of potential volume. So, I took a version built by a Mandalorian character and fleshed out Avioza's design in Blender, did cleanup in both Blender and Meshlab. Hope someone likes it.
Anyways, I am fairly novice with Blender and Meshlab, so there's potential for mistakes. I included some extra files as I had a couple of iterations of the ship so far. I'll probably update this with some extra variations that have more weapons.
UPDATE: 2025 Jan 28 -- Uploaded a new variation in an attempt to clean up a few things. I included a Meshlab processed STL, but that doesn't always work better for me. I started playing with a Blender function to create the "greebling" or however that's spelled.
I also tweaked the other specs for the game:
Star Ship: CT-200MkII
Stock Model and Options
Craft: Reynolds Shipyards CT-200 Mk II Medium Freighter
Cost: 100,000 credits (new); No used versions on market yet
Type: Medium Freighter
Scale: Starfighter
Length: 45m; Width: ; Height:
Skill: Space Transports:CT-200
Crew: 2-3; Gunners: 0-6; Skeleton 1/+10
Passengers: 6
Cargo Capacity: using dial calipers, scalecalculator.com, and a reasonable formula based on real life (2/3 of volume = metric tons), I'm estimating about 1,000 metric tons. Realize that most of the ships, nobody calculated anything, WEG and later content creators kinda pulled things outta somewhere dark and dirty. So, use what ever cargo capacity you see fit if you don't agree. Just enjoy!
Consumables: 6 months
Hyperdrive Class: x2
Backup Hyperdrive Class: x15
Nav Computer: yes
Maneuverability: 2D+2
Space: 6
Atmosphere:
Hull: 5D
Shields: 2D
Sensors: Basic Civilian (range=1AU) (options for more advanced sensors)
Weapons:
5 Heavy Quad Laser Guns
Scale: Starfighter
Crew: coordinated (pilot/co-pilot/gunner)
Skill: Starship Gunnery
Fire Arc: Turret (3 dorsal / 2 ventral)
Fire Control: 2D+2
(optional – 2 concussion missile launchers or 2 proton torpedo launchers)
2 Concussion Missile Launchers
Scale: Starfighter
Crew: coordinated (pilot/co-pilot/gunner)
Skill: Starship Gunnery
Fire Arc: Fore (either side of forward fuselage nestled in between bulkheads for fuselage and secondary cargo compartments)
Ammo: Varies, but can be dumb all the way to top shelf smart missiles
Capacity: 10 missiles each launcher, with optional 10 missile pre-loaded magazines available, reloadable from secondary cargo
Fire Control: 2D+2
(optional)
2 Proton Torpedo Launchers
Scale: Starfighter
Crew: coordinated (pilot/co-pilot/gunner)
Skill: Starship Gunnery
Fire Arc: Fore (either side of forward fuselage nestled in between bulkheads for fuselage and secondary cargo compartments)
Fire Control: 2D+2
Ammo: Varies, but can be dumb all the way to top shelf smart
Capacity: 12 Torpedoes each launcher, with optional 12 torpedo preloaded magazines available, reloadable from secondary cargo
(optional)
Upgraded sensors: Standard Military (5AU Range) w/ bonuses or Advanced Military (7AU Range) with better bonuses.
Upgrades for engines: most common one is Space 8 and Hyperdrive Class x1
Hull improvements and Shield upgrades are also available.
UPDATE: Feb 2025, I experimented with Griebling some more and added some hand-assembled circular things like the back of the Millennium Falcon has. I've seen various Lore resources claim those things are heat sinks, while my impression from Ep4 was they projected the deflector screens. But, the drawing that the original creator of the model worked from was NOT detailed in that regard. So, I'm seeing what I can add to it that will still look good at smaller scale. Someday, I may even add materials to the beast.
Print Settings
Printer Brand:
Anycubic
Printer:
Photo_Mono_4K
Rafts:
Doesn't Matter
Supports:
Doesn't Matter
Источник модели
