These dice can be used determine hit location in Classic Battletech without requiring a lookup table.
For improved per-face consistency, texture, and fairness, each die face is printed individually and must be assembled (the pegs snap together and don't require glue). This also makes it possible to change the filament and color the faces without an MMU.
How to use
To use them, simply roll the dice and use the face with the higher numerical value. The possible permutations are the same as using the regular lookup table. The top result is for left/right side attacks, and the bottom of for front/back attacks.
If the location doesn't specify a side, then it's assumed to be on the same side as the attack. Thus, a result of “A” on an attack that hits the right side would be “RA”, or “right arm”.
A result that shows “O” indicates the opposite side. Thus, a result of “OA” on an attack that hits the right side would effectively be “LA”, or “left arm”.
The “H” (head) result is the same result for side/frontal attacks. The "T *" result indicate a critical torso hit on the same side; thus RT/LT/CT for attacks against the right/left/front, respectively.
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