After watching the latest Flitetest VLOG https://youtu.be/-H76d7_7qSs I decided to modify their design so you don't have to saw it in half and hollow it out after printing.
First I made it a solid in Meshmixer wich unfortunately softened all the edges and blew up the poly count. Without making it solid it had some cavities. Secondly I smoothed the transition between the Octopus tentacles to the hands. Then I made a plane cut wich separated the head, body and both hands. Sadly I don't know how to only separate the head so the hands have an infinitesimal small gap at the wrists wich should not matter for your slicer.
[DONE] If I find a lossless way of making it solid and cutting it up I will add new versions.
Also if your slicer like Simplify3D supports it you should print the body with a large amount of perimeters, like 6-10 and at least 50% infill for the first 15 mm, after that you can print with 0%-15% infill and like 3 perimeters.
The head can be printed with 0%-15% infill from the start.
This saves a lot of print time and material.
The body doesn't need a top surface.
The head doesn't need a bottom surface.
Original STL from the Flitetest Dropbox from their video description. https://goo.gl/wx5n7g
Update: All files should be fixed thanks @makersmuse for the great tutorial on Meshmixer! https://youtu.be/2KR2kQcHCho
Needed to install Netfabb to fix internal cavities of the base model.
ATTENTION!: The gap on the wrists is worse than I thought I'll try to fix it asap.
Any tips for using Meshmixer or Meshlab for that?
Print Settings
Rafts:
No
Supports:
No
Resolution:
0,2
Infill:
50
Notes:
See summary.
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