Resumé
Version révisée de la puce HDMI de Black Dog Technology (https://www.black-dog.tech/ps1digital.htmlethttps://www.black-dog.tech/content/PS1Digitsl.stl), pour les consoles PlayStation (classiques).
Cette version facilite à la fois l'insertion de la plaque et l'insertion et le retrait du décodeur HDMI.
Firmware d'Artillery Hornet (290°C et mise en forme de l'entrée) :
https://github.com/fanXbox/hornet-firmware/releases
Réglages d'impression.
Marque de l'imprimante :
Artillerie.
Imprimante :
L'Hornet d'artillerie.
Radeaux :
Ça n'a pas d'importance.
Soutient :
Non.
Résolution :
0,3
Remplissage :
20
Notes :
Buse = 0,4 mm.
accélération_print = 1500,0
accélération_travel = 3000.0
bridge_fan_speed_3 = 100,0
bridge_skin_density_2 = 75.0
bridge_skin_density_3 = 100,0
bridge_skin_material_flow_3 = 100.0
bridge_skin_speed = 20.0
bridge_skin_speed_3 = 40.0
brim_width = 8.0
coasting_enable = Vrai
connect_infill_polygons = Vrai
cool_fan_enabled = Vrai
cool_fan_full_at_height = 1
cool_fan_speed = 50
cool_lift_head = Vrai
La température minimale cool est de 285,0°C.
gradual_infill_step_height = 15.0
hole_xy_offset = 0,4
infill_line_distance = =0 si infill_sparse_density == 0, sinon (infill_line_width100) / infill_sparse_density(2 si infill_pattern == 'grid', sinon (3 si infill_pattern == 'triangles' ou infill_pattern == 'trihexagon' ou infill_pattern == 'cubic' ou infill_pattern == 'cubicsubdiv', sinon (2 si infill_pattern == 'tetrahedral' ou infill_pattern == 'quarter_cubic', sinon (1 si infill_pattern == 'cross' ou infill_pattern == 'cross_3d', sinon (1.6 si infill_pattern == 'lightning',
infill_multiplier = 2
infill_pattern = gyroïde
infill_randomize_start_location = Vrai
infill_sparse_density = 5
infill_sparse_thickness = 0,3
infill_wall_line_count = 1
inset_direction = de l'intérieur vers l'extérieur
ironing_enabled = Faux
ironing_only_highest_layer = Faux
ironing_pattern = concentrique
jerk_print = 20.0
material_alternate_walls = Vrai
material_final_print_temperature = 280.0
material_initial_print_temperature = 280.0
material_print_temperature = 280
material_print_temperature_layer_0 = =material_print_temperature
minimum_support_area = 3
optimize_wall_printing_order = Vrai
raft_base_speed = 40.0
raft_interface_speed = 40
raft_margin = 8.0
retract_at_layer_change = Vrai
retraction_amount = 2.0
retraction_hop = 0,4
retraction_hop_enabled = Vrai
retraction_hop_only_when_collides = Vrai
vitesse_de_retrait = 40
scarf_joint_seam_length = 4
scarf_split_distance = 1
skin_edge_support_thickness = 0,5
skin_monotonic = Vrai
skirt_brim_minimal_length = 200
skirt_line_count = 3
speed_infill = 100.0
speed_print = 100.0
speed_topbottom = 100
speed_travel = 200.0
speed_wall_x = 75.0
support_angle = 46
support_brim_width = 5.0
support_fan_enable = Vrai
support_pattern = gyroïde
support_tree_angle = 50.0
support_tree_min_height_to_model = 2
l'épaisseur du haut et du bas = 1,5
wall_line_count = =1 si magic_spiralize est vrai, sinon le maximum de 1, arrondi au nombre entier le plus proche, de (wall_thickness - wall_line_width_0) / wall_line_width_x) + 1, si wall_thickness n'est pas égal à 0, sinon 0
wall_overhang_angle = 45
wall_overhang_speed_factor = 50.0
wall_thickness = 1,2
z_seam_corner = z_seam_corner_inner
z_seam_type = aléatoire
zig_zaggify_infill = Vrai
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