This D6 dice is for my version of Sabacc called Fool's Gambit Sabacc. Print at 100% infill
Rules
Number of players: 2 to 6
Goal of the game: Be the last player standing!
Material:
1 corellian spike deck with cards 1 through 8 cards removed
(the 2 Sylops are Joker cards)
1 D6 , containing 1 Mythosaur and 5 Iron Hearts.,
Players should be sitting in a random order, with one of the players randomly designated as the first player of the first round.
At the start of every round, shuffle the deck and reveal the top card. The revealed card type becomes the table type for the round. Until the end of the round, the cards matching the type and the regular face cards are considered Innocents, while all other cards are considered Gambits. The deck must then be shuffled with all of its cards, and 5 cards from it must be given to each player to form their hand. The first player for that round then starts their turn. During their turn, a player has 30 seconds to either play 1 to 3 cards from their hand face down in a central pile, or call "Scarrif" on the previous player if it's not the first turn of the round. If at least 1 card is played, the turn then goes to the next player, counterclockwise. When a player no longer has cards in their hand, their turns are skipped for the rest of the round. If only 1 player still have cards in hand, they must call "Scariff" on the previous player. When "Scariff" is called, the cards played in the previous turn by the accused player are revealed. If at least one of the revealed cards is a Gambit, the correctly-accused plays a round of Russian Roulette, otherwise the incorrect caller does.
When laying down cards they person laying the cards must say how many cards they are laying down for that rounds number.
To play a round of Russian Roulette, the player simply rolls the D6 Dice . If it is a Lethal roll (Mythosaur), they are eliminated, if an Iron Heart is rolled the game continues . Eliminated players skip their turns until the end of the game. If all but 1 player have been eliminated, the game ends with the remaining player winning the game and all other players losing the game. Otherwise, a new round starts. The first player of that new round is assigned to the player that got caught playing a Gambit last round, or the player that incorrectly called "Scarif" last round otherwise. If that player has just been eliminated, the next non-eliminated player in turn order must start the new round instead.
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