1. Lore & Background for Odd-Eyes Pendulum Dragon (D&D 5e Adaptation)
Name: Odd-Eyes Pendulum Dragon
Type: Legendary Dragon (Celestial/Arcane Hybrid)
Alignment: Chaotic Good
Origin:
Odd-Eyes Pendulum Dragon is said to be born from the collision of two cosmic forces: the Arcane Flow and the Celestial Spectrum. It exists as a guardian of balance between magic and reality, often appearing when planar rifts threaten to destabilize the multiverse. Its eyes shimmer with twin hues—scarlet and emerald—symbolizing its dual nature: destruction and harmony.
Personality & Role in Campaign:
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Acts as a planar sentinel, intervening when magic spirals out of control.
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Communicates telepathically in riddles, often testing adventurers’ resolve before granting aid.
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Can serve as a patron for warlocks or a quest giver, demanding restoration of balance in exchange for power.
Legendary Hooks:
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A cult seeks to bind Odd-Eyes to weaponize its Pendulum Magic.
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Its scales are said to contain fragments of the Pendulum Nexus, a mythical artifact that bends time and space.
2. D&D 5e Stat Block (CR ~23)
Here’s a draft:
Odd-Eyes Pendulum Dragon Gargantuan Dragon, Chaotic Good Armor Class: 22 (Natural Armor) Hit Points: 525 (30d20 + 240) Speed: 60 ft., fly 120 ft. STR 30 (+10) | DEX 18 (+4) | CON 26 (+8) | INT 22 (+6) | WIS 20 (+5) | CHA 24 (+7) Saving Throws: Dex +11, Con +15, Wis +12, Cha +14 Skills: Arcana +13, Perception +12, Insight +12 Damage Resistances: Force, Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks Damage Immunities: Fire, Psychic Condition Immunities: Charmed, Frightened Senses: Truesight 120 ft., Passive Perception 22 Languages: Draconic, Telepathy 120 ft. Challenge: 23 (50,000 XP) TRAITS Pendulum Surge (Recharge 5–6): Odd-Eyes warps reality, creating a 60-ft radius zone where time distorts. All creatures must succeed on a DC 22 Wisdom save or act last in initiative for 1 minute. Legendary Resistance (3/Day): If Odd-Eyes fails a saving throw, it can choose to succeed instead. ACTIONS Multiattack: Odd-Eyes makes 3 attacks: 2 claws and 1 bite. Bite: +17 to hit, reach 15 ft., 45 (6d10+10) piercing damage. Claw: +17 to hit, reach 10 ft., 30 (4d8+10) slashing damage. Pendulum Breath (Recharge 5–6): 120-ft cone, creatures take 120 (20d10) force damage, half on DC 24 Dex save. LEGENDARY ACTIONS Odd-Eyes can take 3 legendary actions: - Wing Attack: All creatures within 20 ft. must succeed on DC 22 Dex save or take 20 (3d8+10) bludgeoning damage and be knocked prone. - Arcane Pulse: Fires a beam of pure magic at one target, +15 to hit, 60 (8d10+6) force damage.タグ
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