Zusammenfassung
Wanddekoration, die das Atari-Logo von 2003 bis 2012 darstellt.
Artillery Hornet Firmware (290°C & Eingangsgestaltung):
https://github.com/fanXbox/hornet-firmware/releases
Druckeinstellungen
Drucker-Marke:
Artillerie
Drucker:
Artillerie Hornet
Flöße:
Nein.
Unterstützt:
Nein.
Auflösung:
0,2
Füllung:
100
Hinweise:
Düse=0,4 mm
Beschleunigungs-Ausdruck = 1500,0
Beschleunigungsreise = 3000.0
bridge_fan_speed_3 = 100,0
bridge_skin_density_2 = 75.0
bridge_skin_density_3 = 100,0
bridge_skin_material_flow_3 = 100,0
bridge_skin_speed = 20.0
bridge_skin_speed_3 = 40.0
brim_width = 8.0
coaste_enable = True
connect_infill_polygons = True
cool_fan_enabled = True
cool_fan_full_at_height = 1
cool_fan_speed = 50
cool_lift_head = True
cool_min_temperature = 285.0
gradual_infill_step_height = 15.0
hole_xy_offset = 0,4
infill_line_distance = =0 wenn infill_sparse_density == 0 sonst (infill_line_width 100) / infill_sparse_density (2 wenn infill_pattern == 'grid' sonst (3 wenn infill_pattern == 'triangles' oder infill_pattern == 'trihexagon' oder infill_pattern == 'cubic' oder infill_pattern == 'cubicsubdiv' sonst (2 wenn infill_pattern == 'tetrahedral' oder infill_pattern == 'quarter_cubic' sonst
infill_multiplier = 2
infill_pattern = Gyroid
infill_randomize_start_location = True
infill_sparse_density = 5
infill_sparse_thickness = 0,3
infill_wall_line_count = 1
Inset_direction = von innen nach außen
ironing_enabled = False
Bügeln nur der oberste Layer = False
Bügelmuster = konzentrisch
jerk_print = 20.0
material_alternate_walls = True
material_final_print_temperature = 280.0
material_initial_print_temperature = 280.0
material_print_temperature = 280
material_print_temperature_layer_0 = =material_print_temperature
minimum_support_area = 3
optimize_wall_printing_order = True
raft_base_speed = 40.0
raft_interface_speed = 40
raft_margin = 8.0
retract_at_layer_change = True
retraction_amount = 2.0
retraction_hop = 0,4
retraction_hop_enabled = True
retraction_hop_only_when_collides = True
Rückzugsgeschwindigkeit = 40
scarf_joint_seam_length = 4
scarf_split_distance = 1
Skin_edge_support_thickness = 0,5
skin_monotonic = True
skirt_brim_minimal_length = 200
skirt_line_count = 3
speed_infill = 100,0
speed_print = 100,0
speed_topbottom = 100
speed_travel = 200,0
speed_wall_x = 75.0
support_angle = 46
support_brim_width = 5.0
support_fan_enable = True
support_pattern = Gyroid
support_tree_angle = 50,0
support_tree_min_height_to_model = 2
top_bottom_thickness = 1,5
wall_line_count = =1 wenn magic_spiralize, sonst max(1, round((wall_thickness - wall_line_width_0) / wall_line_width_x) + 1) wenn wall_thickness nicht = 0, sonst 0
wall_overhang_angle = 45
wall_overhang_speed_factor = 50.0
Wall_Thickness = 1,2
z_seam_corner = z_seam_corner_inner
z_seam_type = zufällig
zig_zaggify_infill = True
Tags
Source du modèle
