Summary
Something I "liberated" from Skyrim for Orctober this year.
Malacath - friend to the friendless, the God of the Scorned and the Cursed and ancestor God of the Orcs.
May he witness your deeds.
There are 3 model files (so far):
malacath_remesh_rebased.stl - this model is remeshed to improve detail and solve geometry issues, and placed on a flat, hexagonal base for display.
statue_of_malacath_sword_blade_fix.stl - at the base of the blade of his sword, I fused the polygons to his hands to thicken the structure so the sword wouldn't break off at his hands. This is especially useful when printing with supports, which you definitely need to do.
statue_of_malacath_sword_blade_fix_scaled_thicc_sword_thicc_tusks_thicc_horns.stl - Continuing to add physical support to parts that would fray or break during printing (critical for more modestly sized figurines of the God of Ire) his sword has been thickened at the tip to better accommodate printed supports and the sword as a whole has been hefted up.
The handle of the sword has been thickened as well with elements of the handle enlarged to show detail.
Malacath's tusks have been thickened and enlarged as well to show detail, along with his face horns which at scaled diameters < 50mm would otherwise become almost invisible.
Print Settings
Printer Brand:
Creality
Printer:
Ender 3
Rafts:
No
Supports:
Yes
Resolution:
.28
Infill:
Yes (3%)
Notes:
This statue can be printed in place as-is with supports to support his sword and his hands. I don't think you need supports for his legs/haunches/hindquarters but YMMV.
Make sure to scale him to your... desired dimensions. Physical proportions are very difficult to meaningfully translate between Daedric planes of existence.
How I Designed This
The Elder Scrolls video games have been using the Gamebryo model format for a very long time. This format is supported by a plugin for Blender. As for where to find those Gamebryo files, well, for starters, you'll need an Elder Scroll for that...
Once the resource is extracted from the game as a gamebryo resource, you can import it into Blender using the gamebryo model plugin.
Once the model is in blender I fixed the open bottom of the model (in game, the statue is planted in the ground, so no need to model a bottom, right?) and then converted it to a subdivision surface - this restored the model's rounded features.
I then trimmed the mesh in the base and crafted a simple hexagonal stand, used boolean mesh merging to combine the meshes and export as an stl!
Tags
Source du modèle
