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Publicado:2016-12-07 13:21:01
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Not my initial design, I just recalculated normals and repaired the mesh.
First, I repaired the mesh in slic3r so that it was manifold. Then I imported it into Blender and recalculated normals. Finally, I exported it from Blender, reoriented it to its original orientation, and uploaded it here.
