Resumen
Decoración de pared que representa el logotipo de Xbox de 2005.
Además del logotipo, hay una máscara para el posicionamiento correcto de las partes del logotipo.
Ajustes de impresión.
Marca de la impresora:
Artillería.
Imprimadora:
Aviación de artillería Hornet.
Balsas:
No.
Apoya:
No.
Resolución:
0,2
Relleno:
100
Notas:
boquilla = 0,4 mm
Aceleración_impresión = 1500.0
Aceleración de viaje = 3000.0
bridge_fan_speed_3 = 100.0
bridge_skin_density_2 = 75.0
bridge_skin_density_3 = 100.0
bridge_skin_material_flow_3 = 100.0
bridge_skin_speed = 20.0
bridge_skin_speed_3 = 40.0
brim_width = 8.0
coasting_enable = Verdadero
connect_infill_polygons = True
cool_fan_enabled = Verdadero
Cool_fan_full_at_height = 1
cool_fan_speed = 50
cool_lift_head = Verdadero
Temperatura mínima genial = 285.0
gradual_infill_step_height = 15.0
hole_xy_offset = 0.4
infill_line_distance = =0 si infill_sparse_density == 0 else (infill_line_width 100) / infill_sparse_density (2 si infill_pattern == 'grid' else (3 si infill_pattern == 'triangles' o infill_pattern == 'trihexagon' o infill_pattern == 'cubic' o infill_pattern == 'cubicsubdiv' else (2 si infill_pattern == 'tetrahedral' o infill_pattern == 'quarter_cubic' else (1 si
infill_multiplier = 2
infill_pattern = gyroid
infill_randomize_start_location = Verdadero
infill_sparse_density = 5
infill_sparse_thickness = 0.3
infill_wall_line_count = 1
Inset_direction = de adentro hacia afuera.
planchado_habilitado = Falso
planchar_solo_capa_superior = Falso
Patrón de planchado = concéntrico.
jerk_print = 20.0
material_paredes_alternativas = Verdadero
material_final_temperatura_de_impresión = 280.0
material_temperatura_de_impresión_inicial = 280.0
material_temperatura_de_impresión = 280
material_print_temperature_layer_0 = =material_print_temperature
área_de_soporte_mínima = 3
optimize_wall_printing_order = Verdadero
raft_base_speed = 40.0
raft_interface_speed = 40
raft_margin = 8.0
retract_at_layer_change = Verdadero
retracción_cantidad = 2.0
retracción_hop = 0.4
retraction_hop_enabled = Verdadero
retracción_salto_solo_cuando_colisiona = Verdadero
Velocidad de retracción = 40
scarf_joint_seam_length = 4
scarf_split_distance = 1
skin_edge_support_thickness = 0.5
skin_monotonic = True
skirt_brim_minimal_length = 200
skirt_line_count = 3
speed_infill = 100.0
speed_print = 100.0
speed_topbottom = 100
speed_travel = 200.0
speed_wall_x = 75.0
Ángulo de soporte = 46
support_brim_width = 5.0
support_fan_enable = Verdadero
Patrón de soporte = giroide.
support_tree_angle = 50.0
support_tree_min_height_to_model = 2
top_bottom_thickness = 1.5
wall_line_count = =1 si magic_spiralize, de lo contrario, máximo (1, redondear ((wall_thickness - wall_line_width_0) / wall_line_width_x) + 1) si wall_thickness no es 0, de lo contrario, 0
壁の張り出し角度 = 45
wall_overhang_speed_factor = 50.0
wall_thickness = 1.2
z_seam_corner = z_seam_corner_inner
z_seam_type = aleatorio
zig_zaggify_infill = Verdadero
Tags
Modellquelle
