Özet
Black Dog Technology HDMI çipinin gözden geçirilmiş versiyonuhttps://www.black-dog.tech/ps1digital.htmlvehttps://www.black-dog.tech/content/PS1Digitsl.stlPlayStation (classic) konsolları için.
Bu versiyon, hem plate’in yerleştirilmesini hem de HDMI çözücünün takılmasını ve çıkarılmasını kolaylaştırır.
Artillery Hornet Yazılımı (290°C ve Vibration compensation feature):
https://github.com/fanXbox/hornet-firmware/releases
Yazdırma Ayarları
Yazıcı Markası:
Topçu
Yazıcı:
Topçu Eşek Arısı
Raft’lar:
Önemli değil.
Supportlar:
Hayır
Çözünürlük:
0,3
Infill: infill
20
Notlar:
nozzle=0,4 mm
acceleration_print = 1500.0
acceleration_travel = 3000.0
bridge_fan_speed_3 = 100.0
bridge_skin_density_2 = 75.0
bridge_skin_density_3 = 100.0
bridge_skin_material_flow_3 = 100.0
bridge_skin_speed = 20.0
bridge_skin_speed_3 = 40.0
brim_width = 8.0
coasting_enable = True
connect_infill_polygons = True
cool_fan_enabled = True
cool_fan_full_at_height = 1
cool_fan_speed = 50
cool_lift_head = True
soğuk_min_sıcaklık = 285.0
gradual_infill_step_height = 15.0
hole_xy_offset = 0.4
infill_sparse_density == 0 ise infill_line_distance == 0; aksi takdirde infill_line_width100) / infill_sparse_density(infill_pattern == 'grid' ise 2, aksi takdirde infill_pattern == 'triangles' veya infill_pattern == 'trihexagon' veya infill_pattern == 'cubic' veya infill_pattern == 'cubicsubdiv' ise 3; bunlar da olmazsa infill_pattern == 'tetrahedral' veya infill_pattern == 'quarter_cubic' ise 2; yine de olmazsa infill_pattern == 'cross' veya infill_pattern == 'cross_3d' ise 1; onlar da olmazsa infill_pattern == 'lightning' ise 1,6 ya da 1))
infill_multiplier = 2
infill_pattern = jirosferik desen
infill_randomize_start_location = True
infill_sparse_density = 5
infill_sparse_thickness = 0.3
infill_wall_line_count = 1
insert_direction = içten_dışa
ironing_enabled = False
ironing_only_highest_layer = False
ironing_pattern = eşmerkezli
jerk_print = 20.0
material_alternate_walls = True
material_final_print_temperature = 280.0
material_initial_print_temperature = 280.0
material_print_temperature = 280
material_print_temperature_layer_0 = material_print_temperature
minimum_support_area = 3
optimize_wall_printing_order = True
raft_base_speed = 40.0
raft_interface_speed = 40
raft_margin = 8.0
retract_at_layer_change = True
retraction_amount = 2.0
retraction_hop = 0.4
retraction_hop_enabled = True
retraction_hop_only_when_collides = True
retraction_speed = 40
scarf_joint_seam_length = 4
scarf_split_distance = 1
skin_edge_support_thickness = 0.5
skin_monotonic = True
skirt_brim_minimal_length = 200
skirt_line_count = 3
speed_infill = 100.0
speed_print = 100.0
speed_topbottom = 100
speed_travel = 200.0
speed_wall_x = 75.0
support_angle = 46
support_brim_width = 5.0
support_fan_enable = True
support_pattern = jirosferik desen
support_tree_angle = 50.0
support_tree_min_height_to_model = 2
top_bottom_thickness = 1.5
wall_line_count = 1 eğer magic_spiralize ise; aksi takdirde wall_thickness sıfır değilse (1, (wall_thickness – wall_line_width_0) / wall_line_width_x’ın yuvarlanmış değeri + 1)’in maksimum değeri, aksi takdirde 0.
wall_overhang_angle = 45
wall_overhang_speed_factor = 50.0
wall_thickness = 1.2
z_seam_corner = z_seam_corner_inner
z_seam_type = rastgele
zig_zaggify_infill = True
Tags
Modellquelle
